Descent 2nd Ed ala Virral

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Olaf_the_Stout
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Virral wrote:Any thoughts on how Defend is being used this next turn?
I think we may need to work on this on a case by case basis as, with this being the final mission, Steelhorns defending or not defending may depend on who is targeted for the attack, who is doing the attacking and who is still to attack.

For example, the attacks could come from the Zombie, Lord Douchebag, the Golem, Okaluk or even Steelhorns himself!
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Re: Descent 2nd Ed ala Virral

Post by Virral »

Ugh this next turn is going to take me forever then :(
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Virral wrote:Ugh this next turn is going to take me forever then :(
Well it could be your last! >:D :twisted:
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Re: Descent 2nd Ed ala Virral

Post by Virral »

It'll definitely be somebodys last! If I don't kill at least one of you then yeah...
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Ok, I've just been through the cards for this mission. This is what Virral started with:

Web Trap x 2
Dash x 2
Dark Resilience
Dark Fortune
Dark Might
Blood Rage
Pit Trap
Reinforce
Dark Fortitude
Expert Blow
Frenzy x 2
Tripwire

He has played:

Web Trap x 2
Dash x1
Blood Rage
Pit Trap
Dark Fortitude
Expert Blow

So this means the cards remaining in either the deck or his hand are:

Dash x1 - Monster gets an additional move action this turn
Dark Resilience - Monster gets 2 red die back in health (i.e. like a hero recovering from being KP's would get)
Dark Fortune - Re-roll one die
Dark Might - Add a surge to an attack after you have rolled the attack
Reinforce - Allows Virral to bring more minion Golems on the map at the end of his turn. These appear next to the master Golem
Frenzy x 2 - Monster gets an additional attack action this turn
Tripwire - Play when a hero enters an empty square. Test awareness. Failure means he must end his move action but can still use fatigue or a second move action to move.
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Ok, so Virral has 8 cards left unplayed. He has 1 in his hand (I think).

At this point Dash is of fairly limited use to him. Zombies can't Dash due to Shamble and everyone else is close enough to attack without needing to Dash.

Dark Resilience will be used to heal Lord Rimjob.

Dark Fortune will be used to re-roll a miss, increase damage to kill one of us or increase defence to save Lord Backstabber.

Dark Might is useful utility card given the number of different options the Golem and Lord Jerkwad have available on a surge.

Reinforce - This won't come into play until next turn since the Golems are placed at the end of Virral's turn (and therefore don't get to attack).

Frenzy will likely result in the Golem getting 2 hits on us. This is one to worry about.

Tripwire is not that useful at this stage as (and I could be reading this incorrectly) it only ends move actions, so we can still use fatigue to move around. So I think I could still Running Shot and Okaluk could still use his bonus movement points to move.
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Re: Descent 2nd Ed ala Virral

Post by OneEye »

Welcome back to the game Olaf :D

The lack of cards going forward is going to hurt Virral as well. We are in a strong position just need a bit of luck this turn
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Bite me, I've been busy.
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Post by Virral »

Zombies can dash
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Virral wrote:Zombies can dash
Sorry, didn't see the errata. Makes Shambling a fairly minimal disadvantage then.
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Re: Descent 2nd Ed ala Virral

Post by OneEye »

Olaf_the_Stout wrote:Bite me, I've been busy.
nomnomnomnom
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Re: Descent 2nd Ed ala Virral

Post by Virral »

Olaf_the_Stout wrote:
Virral wrote:Zombies can dash
Sorry, didn't see the errata. Makes Shambling a fairly minimal disadvantage then.
Potentially 5 zombies and only two dash cards in the whole deck, its still shitty.

But then, Zombies are pretty awful full-stop!
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Re: Descent 2nd Ed ala Virral

Post by OneEye »

We like them :D
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Virral wrote:
Olaf_the_Stout wrote:
Virral wrote:Zombies can dash
Sorry, didn't see the errata. Makes Shambling a fairly minimal disadvantage then.
Potentially 5 zombies and only two dash cards in the whole deck, its still shitty.

But then, Zombies are pretty awful full-stop!
Well only 1 left in the current deck. Hopefully you don't get a chance to re-shuffle.

There is, however, a 25% chance of you having a Frenzy card (assuming you draw a card at the start of your turn).

So Math, you should take into account that there's a 25% chance of the Golem or Lord Jack-off getting 2 attacks this turn.
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Re: Descent 2nd Ed ala Virral

Post by Virral »

First thing I'm going to do is move the Minion Zombie and attack Okaluk. Will Steel defend?
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

Does it cost 1 stamina per each attack Steelhorns defends?
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Post by Virral »

Yup it does so at most he has two shots at defence
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Re: Descent 2nd Ed ala Virral

Post by Olaf_the_Stout »

In which case I think he's better off saving them for attacks from the Golem and Lord McDouchepants.
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Re: Descent 2nd Ed ala Virral

Post by Mathfuric »

Olaf_the_Stout wrote:In which case I think he's better off saving them for attacks from the Golem and Lord McDouchepants.
Change from game thread to this plan, will only defend against Lord Rimjob and Golem. Cheers Virral ;D

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Re: Descent 2nd Ed ala Virral

Post by Virral »

Ok no problem that's easy enough.
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