Tetherys
Tetherys Character Sheet
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Name: Tetherys (Scout)
Ability: You may always roll your attack dice before your target rolls its defence dice. Each time after rolling your attack dice, you may choose to instead attack a different valid target. This new attack uses the same attack roll.
Attributes: Characteristics:
Might: 3 Speed: 4
Willpower: 1 Health: 10 (6)
Knowledge: 2 Stamina: 4 (3)
Awareness: 5 Defence: 1 Silver
Equipment:
Latari Longbow (Ranged): 2 Handed, Bow. Pierce 1. Surge = +2 Range or +2 Damage. 1 Blue, 2 Yellow die
Class Skill(s)
Nimble: Cost 1 Fatigue. Each time a monster moves into a space adjacent to you, you may use this card to move 1 space; then the monster may continue it's activation.
Heroic Feat: Use after rolling your attack dice to choose a second valid target for your attack. Both targets are affected by the attack and roll defense dice separately. (delete section when used)
Accurate (1 XP): Each time you perform an attack with a Bow, you may reroll 1 power die (once per attack).
Fleet of Foot (2 XP). Each time you suffer 1 Fatigue to gain 1 Movement, instead receive 2 Movement. Each time you use Nimble, you may move 2 spaces instead of 1.
Black Arrow (3 XP). Action, Cost 1 Fatigue. Perform an attack with a Bow. This attack gains +2 range. If you deal less than 3 Damage (after rolling defense dice) deal 3 Damage instead (unless this attack misses).
Running Shot (3 XP). Each time you perform an attack with a Bow, you receive 2 movement points before or after the attack. If you have Heavy Armour equipped, you receive only 1 movement point instead.
Action: Running Shot
Spend 2 Fatigue to gain 4 movement
Move to I5 (from a discussion previously there is an optimal way to do this using movement vs fatigue. Rather than going back to figure this out, can we just assume I do that should Virral play a trap card?
Shoot Zachareth (the link says Golem, copy/paste error, you’ll see the armour is black, grey, grey like Zachareth should be - Hits -
Re-roll Yellow Power Die that rolled a 1 using Accurate – Hits with 6 Range - 6 Damage + 2 Surge (+2 Damage and + 1 Stamina) vs 4 Armour – 1 Pierce = 5 Damage
Action: Black Arrow
Shoot Zachareth – Hits with 5 Range - 4 Damage + 2 Surges (+2 Damage and +1 Stamina) vs 6 Armour – 1 Pierce = 1 Damage, increased to 3 Damage due to Black Arrow
I reserve the right to potentially use Nimble in my turn. I know we’d agreed previously that I’d let you know at the start of your turn but, with this being the last mission, I think it would be fair if I get to jump in and use it at any point should I wish to do so.