Honour Amongst Thieves (D2E Quest 2)

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Mathfuric
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Oh that be a massive headache.

Move: Swagger to K12

Action: Rest. Healing waters. Red; Green.: 1d6 3 1d6 3 = 3HP

Will use 3 stamina to avoid damage

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Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 3 (2) Speed: 5
Willpower: 2 Health: 7 (8)
Knowledge: 3 Stamina: 4 (5)
Awareness: 5 (4) Defence: 1 Grey, 1 Brown

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.
Thief's Vest (100gp) (Light Armour): Brown Defence die. You gain +1 Might and +1 Awareness up to a maximum of 6.

Search Cards: (3)
Power Potion (Potion 50gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures. 

Heroic Feat: USED
You may move double your speed and preform an attack action

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Image
Reynhart the Worthy

Action #1 - Move to I5 (4 Movement + boots)

Action #2 - Search

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Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 6
Knowledge: 1 Stamina: 0 (4)
Awareness: 3 Defence: 1 Grey

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

OneEye: You're on 4 health. You didn't take a stand up action and noone took a revive action to stand you up. You were healed so you get to stand up, but it doesn't give you the Brute bonus.

Reynhart finds 50g.
Overlord doesn't gain a card (Mimic discarded for a Green die)

Overlord turn. I draw 1 card, putting me on 5 total.

Merriods activate.

Master Merriod flails to hit Jain and Quellen.

Attack: 6 Damage (2 from Surge) vs 0 Defence (Quellen) and 1 Defence (Jain).

Quellen takes 6 damage and is KO'ed. Jain takes 5 Damage, reduced to 2 via burning 3 stamina.

Edit: Crap, I forgot to move Jain to K12. Disregard damage on Jain, she wasn't in range and I have noone but myself to blame.

Minion Merriod steps forward one space to H10/I11 and attacks Jain.

Attack: 3 Damage (1 from Surge) vs 1 Defence = 2 Damage. Jain spends 2 stamina to reduce to 0 damage.

Reavers activate.

Minion in G8 moves to J6 and attacks Reynhart:

Attack: 2 Damage, 2 Pierce from Surge vs 1 Defence = 2 Damage.

Minion in M8 moves to J5 and attacks Reynhart:

Attack: 3 Damage vs 1 Defence = 2 Damage. Reynhart is KO'ed, I draw one card and take one token.

Minion in J10 to L11, attacks Jain:

Attack: 3 Damage, Pierce 2 vs 1 Defence = 3 Damage. Jain takes one stamina to reduce to 2 damage.

Master Reaver skirmishes to K11, hitting Jain.

Attack: 2 Damage vs 5 Defence = 0 Damage (there you go, that's where all the defence shields have been hiding!)

He attacks again: 4 Damage (1 from Surge), Pierce 2 from Surge vs 2 Defence = 4 Damage.

Finally Merrick Farrow activates. He moves to J11, and attacks Jain.

Attack: 5 Damage (1 from Surge) vs 1 Defence = 4 Damage. Jain's remaining stamina isn't enough to save her, she is KO'ed and I draw one card and token.

Image

Image
Nothing to see here!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Image

Turn to come

Action: Revive Quellen. Revive roll. Red; Red.: 1d6 5 1d6 1 = 4HP
Healing waters. Healing water. Red; Green: 1d6 6 1d6 5 = 3HP

Burn 1 stamina to Brew Elixir, and give to Quellen.

Action: Burn 1 stamina to Potion powered smoke and mirrors at Reaver J6.
Damage: Smoking Vials v Minor Reaver. Blue; Green.: 1d6 3 1d6 6 = 2 damage + surge + concoction surge.
Defence: Reaver defence. Grey: 1d6 2 = 1 defence.
Damage total: 2 damage + surge 1 damage + 1 pierce - 1 defence = 3 damage and dead.

Extra surge used for stamina.

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 12 (12)
Knowledge: 3 Stamina: 3 (4)
Awareness: 2 Defence: 1 Grey
Elixir: 1

Equipment:
Smoking Vials (Exotic, Ranged, One-handed): Blue, green. 2 surge = +3 damage. Surge = Poison.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat: USED 
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Oh groggy!

Action: Stand up. Stand up roll. Red; Green.: 1d6 6 1d6 5 = Holding for question. 3HP
Stand up roll. Red; Red.: 1d6 4 1d6 2 = 4HP

Code: Select all

Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 3 (2) Speed: 5
Willpower: 2 Health: 7 (8)
Knowledge: 3 Stamina: 0 (5)
Awareness: 5 (4) Defence: 1 Grey, 1 Brown

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.
Thief's Vest (100gp) (Light Armour): Brown Defence die. You gain +1 Might and +1 Awareness up to a maximum of 6.

Search Cards: (3)
Power Potion (Potion 50gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures.

Heroic Feat: USED
You may move double your speed and preform an attack action
Last edited by Mathfuric on Thu May 01, 2014 11:22 am, edited 2 times in total.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Quellen.

Move: Appears to float just above the ground to I6.

Action: Revive Reynhart. Revive roll. Red; Red.: 1d6 4 1d6 1 = 3HP

Drink elixir. Elixir heal. Red: 1d6 6 = 3HP

Quellen on 7HP.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Reynhart.

Move: Burly walk over to I2.

Action: Check token.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Reynhart on 5HP
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Reynhart finds a Search token! It turns out to be a Secret Passage!
I discard Blinding Speed to roll a Green die, and gain one token.

You find...

Image

Roll away to see how many search items you get. If it's a 5 or 6 then I'll force the reroll.
Nothing to see here!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Me Hearties there be more than Doubloons in dat hole Landlubbing Reynhart found, dere be loot!

Treasure roll. Hole in ground. Grey: 1d6 2 = 1 shield

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Oh moar loot! MOAR!!!!
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Force the reroll Mr Overlord...

*snigger*
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

You find a warding talisman (50g)
Nothing to see here!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Booooourns!
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

OneEye wrote:Booooourns!
My wife says this all the time. "I think they're saying Boo-urns sir"

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Fassbinder75 wrote:
My wife says this all the time. "I think they're saying Boo-urns sir"
Simply put then Fass, your wife is a legend!
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Ok sorry for the delay. On the off chance I miss every single attack and fail to KO one of you, I'm going to take my turn as normal until one of you goes down.

I draw one card, putting me on eight total.

A Reaver spawns in O7.

Reavers activate.

Master reaver double taps Jain, the first hit being a skirmish to K13.
And I forgot the stupid Brown die, rolled separately.

Attack1: 4 Damage, 2 Pierce vs 2 Defence = 4 Damage.
Attack2: 1 Damage, 2 Pierce vs 1 Defence = 1 Damage.

Reaver in L11 attacks Jain

Attack: 4 Damage, 2 Pierce vs 1 Defence = 4 Damage.

Jain is KO'ed, I draw a card and Overlord token.

Merrick Farrow, the lord who you attempted to steal from, keeps a dark and cruel prison, and it is many days before you escape. "Truly sorry, I am, 'bout what happened." Raythen says as you drown the memories of that place in cold ale. "What you done for me..." he says, his demeanour serious and determined. "The job went south, to be sure, but I won't forget it. I'm yer dwarf, through and through. You just tell me what you need."

Overlord wins, and gains 2 XP. Heroes each gain 1 XP, and control of Raythen as an Ally.
Nothing to see here!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Let's go shopping everyone! The heroes have 250g burning a hole in their pockets.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Image
Reynhart the Worthy

Updated for next map

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 16 (16)
Knowledge: 1 Stamina: 4 (4)
Awareness: 3 Defence: 1 Grey

CURRENT XP - 1

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

For next adventure.

Just going to check with band if we spend or keep exp for Avric.

Image

Code: Select all

'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 3 (2) Speed: 5
Willpower: 2 Health: 8 (8)
Knowledge: 3 Stamina: 5 (5)
Awareness: 5 (4) Defence: 1 Grey, 1 Brown

Current XP: 1

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.
Thief's Vest (100gp) (Light Armour): Brown Defence die. You gain +1 Might and +1 Awareness up to a maximum of 6.

Search Cards: (0)

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures.

Heroic Feat:
You may move double your speed and preform an attack action
Image

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 12 (12)
Knowledge: 3 Stamina: 4 (4)
Awareness: 2 Defence: 1 Grey
Elixir: 0

Current XP: 1

Equipment:
Bow of Bones (125gp) (Bow, Ranged, Two-handed): Blue, Yellow. If you have not moved this turn, add 1 Green power die to your attack pool.  Surge = +2 range, +1 damage. 2 surge = +3 damage.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat:
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.

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