Honour Amongst Thieves (D2E Quest 2)

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Mathfuric
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

There be thick bush here, but somethin' still smells fishy.

Action: Use health potion on Reynhart

Use 5 stamina to move to K12

Action: Rest. Heal. Red; Green: 1d6 1 1d6 4 = 2HP.

Will use all stamina to avoid taking damage from attacks

Code: Select all

Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 2 Speed: 5
Willpower: 2 Health: 6 (8)
Knowledge: 3 Stamina: 5 (5)
Awareness: 4 Defence: 1 Grey

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.

Search Cards: (3)
Power Potion (Potion 50gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED
Health Potion (Potion 25gp): Flip this card over to choose your hero or an adjacent hero. The hero recovers all 'hearts'

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures. 

Heroic Feat: 
You may move double your speed and preform an attack action

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

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Reynhart the Worthy

Use Potion

Action #1 - Move to L9 (including 1 boot move and stamina)

Action #2 - Rest

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 16
Knowledge: 1 Stamina: 4 (4)
Awareness: 3 Defence: 1 Grey

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Stamina move and boot to L12.
Last edited by OneEye on Tue Apr 22, 2014 7:12 pm, edited 1 time in total.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by redcard »

ok avric
creates an elixir 1 stamina
moves from k16 to m 11 burning stamina at end (should be next to reythen)
hands elixir to reythen

rest

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Brad has confirmed that the elixir goes to quellen instead, since Raythen can't use them. Just leaves fass to finish off the round.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Quellen quickly and quietly quaffs the elixir

Red Healing Die: 1d6 2

2 Health recovered putting Quellen on 8.

Action #1

Quellen moves to K12 (1 fatigue)

Action #2

Quellen uses Terracall (1 fatigue) to place Summoned Stone in J9

Two fatigue tokens on Quellen in total.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Ok, Overlord time. I draw one card, puts me on 2 total.

First I'll activate the Merriods.

Master moves one space to J7, expanding to I7/J8. He interrupts movement to attack the Summoned Stone and Reynhart.

4 Damage vs 1 Defence (Reyn) & 0 Defence (Stone). Reyn takes 3 Damage, Stone takes 4. Stone is destroyed.

Merriod moves back to his initial position behind the Overgrowth.

Minion Merriod will take the same movement style (step out, attack Reynhart and step back to starting position).

4 Damage vs 1 Defence = 3 Damage.

Now for the Volucrix:

Master moves to I10, skirmish to J13 and attacks Jain.

Attack: Miss!

Minion in D12 moves to H10, skirmish to K13 and attacks Quellen.

Attack: 2 Damage vs 0 Defence = 2 Damage.

Minion in D13 moves to H10, skirmish to K11 and attacks Quellen.

Attack: 2 Damage vs 0 Defence = 2 Damage.

Minion in E13 moves to H10, skirmish to J12 and attacks Jain.

Attack: 3 Damage vs 1 Defence = 2 Damage. Jain suffers 2 Fatigue to reduce damage to 0.

All yours folks.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Image
Reynhart the Worthy

Move Raythen Move action to K8. Action search token J8. Finish move action to L8.

Search Roll - Search roll (1-3 search, 4-7 25g, 8-11 50g): 1d11 4
Result - 25g

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 10
Knowledge: 1 Stamina: 4 (4)
Awareness: 3 Defence: 1 Grey

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
Last edited by OneEye on Thu Apr 24, 2014 11:06 am, edited 1 time in total.
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Post by Virral »

You can roll it for raythen, since I dont get my roll (im oot and aboot)
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Image
Reynhart the Worthy

Move to K10 (boot move)

Action #1 - Attack Reaver (K11) - Attack Reaver USING RAGE (Blue, Red): 2#1d6 2 2
Attack - Blue (2), Red (2) = 4 +1 (Rage) and surge to recover stamina = 5 Damage!
Defence - Reaver Defence (Grey): 1d6 1
Defence - Grey (1) = 0 Defence
Result - 5 Damage and DEAD!

Action #2 - Move to J7 (3 Movement)

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 10
Knowledge: 1 Stamina: 4 (4)
Awareness: 3 Defence: 1 Grey

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Earthcall readies.

Quellen removes a fatigue token (Hero Ability), 1 remains

Action #1

Move to I8

Action #2

Use Earthcall (1 fatigue) to summon a stone in J10

Stone action

Stone attacks Reaver in J12

Blue, Yellow, Grey: 3#1d6 5 4 4

Range(5) Good. 2 damage + 1 surge (damage) - 1 defence = 2 damage.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

How does Quellen end up in I8 with only 4 movement points? Did you spend stamina on it?

Water takes 2 movement to enter, the shortest route I can see for Quellen to I8 costs 6 move.

It's still doable using stamina, but would leave you on 0 stamina at the end of your turn.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Virral wrote:How does Quellen end up in I8 with only 4 movement points? Did you spend stamina on it?

Water takes 2 movement to enter, the shortest route I can see for Quellen to I8 costs 6 move.

It's still doable using stamina, but would leave you on 0 stamina at the end of your turn.
The way it was planned he should have used all stamina to get to I8, so you are correct that he'll have none left.

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Post by Virral »

Ok thats fine then :)
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

D'ere be landlabbers coming out of the decks.

Move: Swagger to K10. Interrupt,

Action: Whip action on Reaver J12.
Damage: Whip v Reaver. Blue; Yellow: 1d6 2 1d6 4 = 3 damage + 2 surge.
Defence: Reaver defence. Grey: 1d6 4 = 1 defence.
Damage: 3 + 1 (non-adjacent) - 1 defence = 3 damage and Dead.

Spend 1 surge on Stamina and 1 surge on health.

Move: Swagger off to K9

Will use all stamina to take damage.

Code: Select all

Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 2 Speed: 5
Willpower: 2 Health: 7 (8)
Knowledge: 3 Stamina: 4 (5)
Awareness: 4 Defence: 1 Grey

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.

Search Cards: (3)
Power Potion (Potion 50gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED
Health Potion (Potion 25gp): Flip this card over to choose your hero or an adjacent hero. The hero recovers all 'hearts'

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures. 

Heroic Feat: 
You may move double your speed and preform an attack action

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by redcard »

Avric
Brew elixir for himself

Use concoction skill to shoot master reaver
3,2,3 http://orokos.com/roll/186055
3 range is ok 3 damage is ok pierce takes out the 1 defense
free surge is spent on poison

Move to j 10 through l11 and k 10

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

There is a Summoned Stone standing in J10...
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Sorry, I forgot about the water penalty. I should have 4 fatigue on me.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Fassbinder75 wrote:Sorry, I forgot about the water penalty. I should have 4 fatigue on me.
Don't worry, you'll lose it all when you get KO'ed anyway :P
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Virral wrote:There is a Summoned Stone standing in J10...
I'd say put him on J9, but he may have other ideas.

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