Honour Amongst Thieves (D2E Quest 2)

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Character Sheet.

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 8 (12)
Knowledge: 3 Stamina: 2 (4)
Awareness: 2 Defence: 1 Grey

Equipment:
Smoking Vials (Exotic, Ranged, One-handed): Blue, green. 2 surge = +3 damage. Surge = Poison.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat: 
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Image

Action: Revive Quellen.
Revive Quellen. Red; Green.: 1d6 4 1d6 3 = 4HP (as it is 2x Red Dice)
Healing waters. Healing waters. Red; Green.: 1d6 1 1d6 5 = 1HP

Turn on hold for question to Mr Pooey Pants Overlord. . . .

Burn 1 stamina to Brew elixir and give to Quellen.

Action: Rest.
Healing waters. Healing waters. Red; Green.: 1d6 2 1d6 3 = 3HP

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 12 (12)
Knowledge: 3 Stamina: 4 (4)
Awareness: 2 Defence: 1 Grey
Elixir: 1

Equipment:
Smoking Vials (Exotic, Ranged, One-handed): Blue, green. 2 surge = +3 damage. Surge = Poison.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat: 
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Image
Reynhart the Worthy

Stamina move to I7 (2 Stamina)

Action #1 - Attack Reaver - Attack Reaver (Blue, Red): 2#1d6 5 4
Attack - Blue (5), Red (4) - 3 Damage!
Defence - Reaver (Grey): 1d6 6
Defence - Grey (6) - 3 Defence.
Result - 0 Damage!

Action #2 - Rest - Heal Roll (Red, Green): 2#1d6 5 3
Result - 4 HP and full Stamina

Boot move to H7

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 10
Knowledge: 1 Stamina: 4 (4)
Awareness: 3 Defence: 1 Grey

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Psst you're on 13 health now, not 10.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

We be a man short now, and that not be just a Dwarf joke.

Action: Heroic Feat - Move to I10, Interrupt to whip Reaver J8.
Whip v Reaver. Blue; Yellow: 1d6 4 1d6 4 = 3 damage + surge.
Reaver defence. Grey: 1d6 2 = 1 defence.
Damage: 3 + surge 1 pierce - 1 defence = 3 damage and dead.
Continue with move to B11

Waiting for OL interruption? . . . if none then . . .

Action: Search token C10

Will only use stamina if it will stop her from being KO'd

Code: Select all

Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 2 Speed: 5
Willpower: 2 Health: 7 (8)
Knowledge: 3 Stamina: 4 (5)
Awareness: 4 Defence: 1 Grey

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.

Search Cards: (3)
Power Potion (Potion 50gp): FLIPPED
Health Potion (Potion 25gp): FLIPPED
Health Potion (Potion 25gp): Flip this card over to choose your hero or an adjacent hero. The hero recovers all 'hearts'

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures. 

Heroic Feat: USED
You may move double your speed and preform an attack action

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Nothing to see here!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Quellen's turn

Stone Action
Stone moves to J8 and attacks Master Reaver in K8
Blue, Yellow, Grey: 3#1d6 4 1 5
Range 5(Good) 2 damage + 1 surge (damage) = 3 - 2 defence = 1 damage.

Terracall readies
Quellen regains 1 stamina (up to 2, I regained one off Avric's rez - but wasn't noted)

Quellen drinks elixir
Red Healing Die: 1d6 3
Quellen gains 2 health (up to 7)

Action #1
Quellen moves H8 interrupted by...

Action #2
Quellen opens door

Action #1
...resumes and continues move to E8

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

I'm going to play Grease Trap when Quellen steps up to the door, can you test awareness please?
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Grey, Black Awareness Test: 2#1d6 5 1

2 shields + 0 shields vs 2 awareness = PASS.

Hey... grease... I think I've seen this before!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Man I want to be upfront, I feel bad about this...

I play Befuddle, test again with one free shield ;D
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Grey, Black Awareness Test: 2#1d6 3 1

1 shield + 0 shield + 1 befuddle shield = 2 shields... which is still a PASS.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Damn mentats...

Ok ok, you win this round. By passing the Grease Trap you only suffer 1 fatigue.
Fassbinder75 wrote:Quellen regains 1 stamina (up to 2, I regained one off Avric's rez - but wasn't noted)
It wasn't noted because it didn't happen, the roll was for 2 reds not a red and green (Math got confused about how the waters work). So you had 1 stamina, drops to 0 after the Grease trap.
Fassbinder75 wrote:Quellen drinks elixir
Red Healing Die: 1d6 3
Quellen gains 2 health (up to 7)
Pretty sure 4 + 2 = 6 ;D
(Edit: Ah I see the confusion. That healing waters roll immediately after your revive was for Alric, not Quellen)
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Fassbinder75 wrote:Stone Action
Stone moves to J8 and attacks Master Reaver in K8
Blue, Yellow, Grey: 3#1d6 4 1 5
Range 5(Good) 2 damage + 1 surge (damage) = 3 - 2 defence = 1 damage.
This kills the Master Reaver, and I thank you for it quite sincerely ;D
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

Ok, Overlord time. I draw a card, putting me on 3. Note: This ends my deck, so my used cards are reshuffled.

I spawn a Master Reaver on C12.

First I'll activate the the Reavers.

For the Minion Reaver in M8, I'll play Blinding Speed on Reynhart. He tests Awareness and Knowledge.

Awareness: Pass!
Knowledge: Fail!

The Reaver gains 2 movement. He moves from M8 to H8 (6 movement), and then Skirmishes to E7 to hit Quellen.

Attack: 3 Damage vs 1 Defence = 2 Damage.

The Master Reaver will double-tap Jain.
Attack 1: 3 Damage (1 from Surge), Pierce 2 from Surge vs 2 Defence = 3 Damage.
Attack 2: 3 Damage vs 1 Defence = 2 Damage.

Now the Merriods activate.

The Minion Merriod moves to K9, expanding to K9/L10, and attacks Alric.

Attack: Miss!

The Master Merriod moves to J6/K7 and attacks Reynhart and Alric with Flail.

Attack: 5 Damage (2 from Surge) vs 3 Defence (Reynhart) and 0 Defence (Alric).

I play Mental Error on Reynhart.

Image

The Master Merriod steps to L8, expanding to L7/M8.

I end my turn on 1 card.

Image

Image

Reynhart Knowledge: Fail!

That adds 2 damage and 1 Surge (Immobilize). End result is Reynhart takes 4 Damage and Immobilized, Alric takes 7 Damage and Immobilized.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

In a game where clarity of squares matters a great deal for LoS and reach purposes, the encroachment of the black lines into unaffected squares for aesthetic purposes is poor design IMO.

/rant.

PS. You're mean!

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by OneEye »

Image
Reynhart the Worthy

Boot move to G7 (1 Movement)

Action #1 - Search

Action #2 - Twiddle thumbs

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 5
Knowledge: 1 Stamina: 4 (4)
Awareness: 3 Defence: 1 Grey

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Virral »

You find 50g. http://orokos.com/roll/187028
Overlord doesn't get a token.
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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

Image

Burn 1 stamina to Brew Elixir and use it. Elixir roll: 1d6 6 = 3HP

Action: Burn 1 stamina to Concoction attack Minor Merriod.
Damage: Smoking Vials v Minor Merriod. Red; Green.: 1d6 1 1d6 6 (Sorry Blue, Green) = Miss.

Action: Rest. Healing waters: Healing waters. Red; Green.: 1d6 6 1d6 3 = 4HP

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 12 (12)
Knowledge: 3 Stamina: 4 (4)
Awareness: 2 Defence: 1 Grey
Elixir: 1

Equipment:
Smoking Vials (Exotic, Ranged, One-handed): Blue, green. 2 surge = +3 damage. Surge = Poison.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat: 
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Fassbinder75 »

Quellen's turn begins

Uses Heroic Ability increasing Stamina by 4.

Action #1
Use Terracall (1 fatigue, up to 5) to place Summoned Stone in D8

Action #2
Use Quaking Word (2 fatigue, up to 7), attacking Reaver in E7
Blue, Yellow, Grey: 3#1d6 3 4 1

Range 3(Good) 3 Damage + 2 Surge (Immobilize) - 0 defence = Dead.

Stamina move to D7 (1 fatigue, up to 8 )

All fatigue clears from Quellen


Stone Action
Stone moves to F8, attacks Master Merriod.
Blue, Yellow, Black: 3#1d6 5 2 6

Range 6(Good) 2 Damage - 4 Defence = 0 damage.

And the rounds from Quellen's sentry gun patter harmlessly from the hide of the ghastly landshark.

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Re: Honour Amongst Thieves (D2E Quest 2)

Post by Mathfuric »

We be needing more treasure.

Action: Drink health potion

Burn 1 stamina to swagger to A12

Action: Search token A13

Will use all stamina to take damage

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