What's Yours is Mine (D2E Rumour 1)

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Re: What's Yours is Mine (D2E Rumour 1)

Post by Virral »

Ok, someone needs to give Jorem some orders. I recommend attacking the Ettin then running away from it personally.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Mathfuric »

Oh we have control of him cool.

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Re: What's Yours is Mine (D2E Rumour 1)

Post by Mathfuric »

Jorem.

Move: Panically slided to M14, interrupt

Action: Bitch slap Minor Ettin. Melee attack v Ettin. Red; Blue: 1d6 3 1d6 2 = 4 damage.
Defence. Ettin defence. Grey; Grey.: 1d6 2 1d6 4 = 2 defence.
Damage: 4 - 2 = 2HP

Continued move to I16.

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Re: What's Yours is Mine (D2E Rumour 1)

Post by Virral »

Overlord time, I draw one card (putting me on 5). A Hybrid spawns on U3.

The Shadow Dragons activate. Snarling viciously at the blocked door, the Master double moves. He shrinks to C4, stepping to C7 and expanding to B7/C9. He shrinks to C9, moves to C12 and expands to B12/C14.

The Minion dragon takes the Masters place behind the Hidden door.

The Ettins now activate.

The Minion Ettin shouts "c'mere you little rat!", dashing after Jorem to give him a good thumping.

Shrinking to N14, he moves to K17, expanding to J16/K17. He attacks Jorem:

Attack: 5 Damage vs 4 Defence = 1 Damage. Jorem is taken over by the Overlord.

The Master Ettin opens the door, shouts "Youse guys suck!" and shuts the door again.

Jorem is activated.

He stumbles mechanically to L14. There I force him to mine the vein in M15.

Jorem finds Ore! He is now under the Heroes control.

Finally I activate the Hybrids.

The Master Hybrid flys to N4 and attacks Alric.

Attack: 7 Damage (+2 Prey on the Weak, +1 Surge) vs 0 Defence. I play Dirty Fighting, adding 1 Surge and Pierce 1. Alric takes 7 Damage, and I use the Surge on Fire Breath to extend the attack to Jain and Reynhart.

Jain defends 4 (becomes 3) and takes 4 Damage. Uses 3 stamina to reduce it to 1 damage. Reynhart defends 1 (becomes 0) and takes 7 damage.


Hybrid in Q5 flys to M3 and attacks Alric

Attack: 6 Damage (+2 from Prey on the Weak) vs 1 Defence = 5 Damage. Alric is KO'ed, I draw 1 card.

The last Hybrid flys double move to M4 (he's underneath Alric, meaning unless you kill him first when Alric stands up he'll move to the closest empty space of his choice).

Image

Image
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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

Virral wrote:The Master Ettin opens the door, shouts "Youse guys suck!" and shuts the door again.
Haha I lol'd out loud to that one! Mental image of the door opening, fat head screaming it down the hallway then slamming shut... priceless!
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Mathfuric »

OneEye wrote:
Virral wrote:The Master Ettin opens the door, shouts "Youse guys suck!" and shuts the door again.
Haha I lol'd out loud to that one! Mental image of the door opening, fat head screaming it down the hallway then slamming shut... priceless!
Who would have thought Mr Pooey Pants Overlord had a sense of humour ;) lol

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Re: What's Yours is Mine (D2E Rumour 1)

Post by Mathfuric »

Let's be back to high seas and treasure hunting, me hearties.

Action: Revive Avric. Revive. Red; Red.: 1d6 5 1d6 1 = 4HP to Avric

Move: Swagger to R3 (O4, P3, Q3). Use Dead mans compass to S3

Will use all stamina to absorb damage.

Code: Select all

Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
    Might: 3 (2) Speed: 5
    Willpower: 2 Health: 7 (8)
    Knowledge: 3 Stamina: 2 (5)
    Awareness: 5 (4) Defence: 1 Grey, 1 Brown

Current XP: 1

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.
Thief's Vest (100gp) (Light Armour): Brown Defence die. You gain +1 Might and +1 Awareness up to a maximum of 6.

Search Cards: (0)

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures.

Heroic Feat:
You may move double your speed and preform an attack action

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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

Image

Drink Elixir - Elixir heal (Red): 1d6 6
Result - 3 HP (7 in total for all heals)

Action #1 - Attack Master Sentinel - Attack Master Sentinel (Blue, Yellow, Green): 3#1d6 6 1 3
Attack - Blue (6), Yellow (1), Green (3) = 2+4 (3 surges) = 6 damage!
Defence - Master Defence (Black): 1d6 3
Defence - Black (3) - 2 Defence!
Result - 4 Damage!

Action #2 - Attack Master Sentinel - Attack Master Sentinel (Blue, Yellow, Green): 3#1d6 1 6 4
Result - MISS!

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 7 (12)
Knowledge: 3 Stamina: 0 (4)
Awareness: 2 Defence: 1 Grey
Elixir: 1

Current XP: 1

Equipment:
Bow of Bones (125gp) (Bow, Ranged, Two-handed): Blue, Yellow. If you have not moved this turn, add 1 Green power die to your attack pool. Surge = +2 range, +1 damage. 2 surge = +3 damage.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat:
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

Image
Reynhart the Worthy

Action #1 - Attack Master Sentinel WITH RAGE - Attack Master Sentinel with Rage (Blue, Red): 2#1d6 2 3
Attack - Blue (2), Red (3) = 4 +2 (rage plus surge) = 6 Damage!
Defence - Master Defence (Black): 1d6 4
Defence - Black (4) = 2 Defence
Result - 4 Damage and DEAD!

Move to R8 (4 movement plus boot)

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 16 (16)
Knowledge: 1 Stamina: 3 (4)
Awareness: 3 Defence: 1 Grey

CURRENT XP - 1

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

Jorem

Move to L15 and interupt

Attack Ettin - Attack Ettin (Blue, Red): 2#1d6 6 1
Attack - Blue (6), Red (1) = 2 Damage
Defence - Ettin Defence (2 grey): 2#1d6 4 1
Defence - Grey (4), Grey (1) = 1 Defence
Result - 1 Damage!

Continue move to L12
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Virral »

I've placed Alric in N3, the only empty space available where he would have line of sight on the Master Hybrid he attacked.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

IGNORE - NOT VALID
Last edited by OneEye on Fri May 09, 2014 9:56 am, edited 1 time in total.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Virral »

When the stone steps against the door, I play Grease Trap. Having no awareness, the stone fails automatically and takes 3 damage. Stone is defeated ;D

Overlord turn coming shortly.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Fassbinder75 »

Quellen the late begins

Use 1 stamina to move to G4

Action 1

Use Terracall to summon a stone in F4 (1 stamina)

Action 2

Move to K4

Stone Action (F3)
Stone attacks Sentinel in M3

.Blue, Yellow, Black: 3#1d6 6 6 1
Range short

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Re: What's Yours is Mine (D2E Rumour 1)

Post by Virral »

Hmmm,,, well I can hardly deny Fass his version, and it doesn't leave me with the option to play Grease Trap so we'll go with this version, card is not played.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Virral »

Overlord time, I draw 1 card (6 total).

A Master Hybrid spawns on U3.

Ettins activate.

Master Ettins shrinks to P12, moves to O12 and interrupts for attack (expands to N12/O12). He hits Jorem hard on the noggin'.

Attack: 8 Damage vs 4 Defence= 4 Damage. Jorem is under the Overlords control.

Master Ettin keeps moving, ending in L15/M16.

Minion Ettin double moves to stand behind the Yellow door.

Jorem activates. He dizzily wobbles to J16.

Shadow Dragons activate.

Master Shadow Dragon moves to stand in D15/F16.

Minion Shadow Dragon maintains his lonely vigil beside the secret door, knowing that sooner or later those silly heroes would be knocking on it.

Now the Hybrids activate.

Hybrid in M3 attacks Alric:

Attack: 7 Damage (+1 Surge, +2 Prey) vs 1 Defence = 6 Damage.

Hybrid in M4 attacks Alric:

Attack: 8 Damage (+1 Surge, +2 Prey) vs 1 Defence = 7 Damage. Alric is KO'ed, I draw one card.

Master Hybrid moves to S4 and attacks Jain.

Attack: 4 Damage vs 0 Defence = 4 Damage. Jain burns 2 Stamina to reduce it to 2 Damage.

I finish up with 7 cards in my hand.

Image

Image
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Re: What's Yours is Mine (D2E Rumour 1)

Post by Fassbinder75 »

High Mage Quellen

Action 1

Attack Sentinel in M3

Blue, Yellow, Black: 3#1d6 6 6 1

3 damage + 2 surge (Immobilize) - 0 defence = 3 damage.

Action 2

Attack Sentinel in M4

Blue, Yellow, Black: 3#1d6 2 4 1

3 damage + 2 surge (Immobilize) - 0 defence = 3 damage.

Both Sentinels Immobilized, pew pew pew.

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Re: What's Yours is Mine (D2E Rumour 1)

Post by Mathfuric »

That be the way to bamboozal them landlubbers, Me magic welding Heartie.

Dead mans compass move to R3

Move: Swagger over to O4, interrupt

Action: Revive Avric. Revive. Red; Red.: 1d6 1 1d6 4 = 3HP to Avric.

Finish swagger move to P4.

Code: Select all

Jain 'Treasure Hunter' Fairwood (Scout)
Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina.

Attributes: Characteristics:
Might: 3 (2) Speed: 5
Willpower: 2 Health: 7 (8)
Knowledge: 3 Stamina: 2 (5)
Awareness: 5 (4) Defence: 1 Grey, 1 Brown

Current XP: 1

Equipment:
Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space.
The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point.
Thief's Vest (100gp) (Light Armour): Brown Defence die. You gain +1 Might and +1 Awareness up to a maximum of 6.

Search Cards: (0)

Class Skill(s):
Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck.
Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures.

Heroic Feat:
You may move double your speed and preform an attack action

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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

Image

Take Elixir - Elixir: 1d6 5
Result - 3 HP

Action #1 - Shoot Master - Shoot Master (Blue, Yellow, Green): 3#1d6 4 4 6
Attack - Blue (4), Yellow (4), Green (6) - 4+2=6 range, 3+1 = 4 damage (1 surge for +2 range and +1 damage, 1 surge for 1 stamina)
Defence - Master defence (Black): 1d6 6
Defence - 4 Defence...
Result - 0 Damage

Action #2 - Move to P3

Code: Select all

Avric Albright (Healer/Apothecary)
Ability: Each hero within 3 spaces of you (including yourself) gains "surge: Recover 1HP" on all attacks

Attributes: Characteristics:
Might: 2 Speed: 4
Willpower: 4 Health: 6 (12)
Knowledge: 3 Stamina: 1 (4)
Awareness: 2 Defence: 1 Grey
Elixir: 0

Current XP: 1

Equipment:
Bow of Bones (125gp) (Bow, Ranged, Two-handed): Blue, Yellow. If you have not moved this turn, add 1 Green power die to your attack pool. Surge = +2 range, +1 damage. 2 surge = +3 damage.

Class Skill(s):
Brew Elixir: (Cost: 1 stamina) Exhaust this card during your turn. Choose yourself or an adjacent hero to gain 1 Elixir token. Once during his turn, a hero may discard 1 Elixir token to roll 1 red power die and recover HP equal to the 'Hearts' rolled.
Concoction (1xp): (Action/Cost: 1 stamina) Perform an attack. If you have at least 1 Elixir token, add 1 surge to the results. This attack gains: Pierce 1 / surge = +1 damage.

Heroic Feat:
Roll 2 red power dice. Each hero within 3 spaces of you (including yourself) may recover HP equal to the 'Hearts' rolled.
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Re: What's Yours is Mine (D2E Rumour 1)

Post by OneEye »

Image
Reynhart the Worthy

Action #1 - Search

Move to P7 (1 boot and 1 stamina)

Action #2 - Search

Code: Select all

Name: Reynhart the Worthy (Warrior)
Ability: If you roll an X during an attack roll, you may suffer 1 Stamina to reroll 1 attack dice. Limit once per attack.

Attributes: Characteristics:
Might: 3 Speed: 4 (+1 per round)
Willpower: 4 Health: 9 (16)
Knowledge: 1 Stamina: 3 (4)
Awareness: 3 Defence: 1 Grey

CURRENT XP - 1

Equipment:
Chipped Greataxe: Blue/Red attack dice. Surge +1 Damage (can be used twice per attack)
Elven Boots - +1 movement at the start of your turn

Class Skill(s):
Rage: Costs 1 Stamina. Perform an attack with a melee weapon. This attack gains +1 damage.
Brute: You gain +4 health. Whenever you stand up or are revived by another hero, you recover an additional 2 Health.

Heroic Feat: 
Use after rolling an X during an attack roll to recover all of your Stamina and to reroll any or all of the dice in your attack pool.
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