Action: Use health potion on Reynhart
Use 5 stamina to move to K12
Action: Rest. Heal. Red; Green: 1d6 1 1d6 4 = 2HP.
Will use all stamina to avoid taking damage from attacks
Code: Select all
Jain 'Treasure Hunter' Fairwood (Scout) Ability: When you suffer any amount of 'heart' from an attack, you may choose to suffer some or all of that amount as 'sweat drop' instead. you can not suffer 'sweat drop' in excess of your stamina. Attributes: Characteristics: Might: 2 Speed: 5 Willpower: 2 Health: 6 (8) Knowledge: 3 Stamina: 5 (5) Awareness: 4 Defence: 1 Grey Equipment: Leather Whip (Melee, one-handed): Reach. Blue, yellow. Surge - Pierce 1. Surge - Move target 1 space. The dead mans compass (Trinket): Exhaust this card during your turn. If you are within 3 spaces of a search token, immediately gain 1 movement point. Search Cards: (3) Power Potion (Potion 50gp): FLIPPED Health Potion (Potion 25gp): FLIPPED Health Potion (Potion 25gp): Flip this card over to choose your hero or an adjacent hero. The hero recovers all 'hearts' Class Skill(s): Delver: If you are not adjacent to any other hero, each of your attacks gain +1 'heart'. Each time you draw a Search card, instead draw 2 and choose 1 to keep. The place the other search card either on the top or bottom of the Search deck. Gold Rush (1xp): Exhaust this card during your turn immediately after performing a search action to gain movement points equal to the number of search cards you have (facedown or faceup), up to a maximum of 5. While this card is exhausted, you may move through enemy figures. Heroic Feat: You may move double your speed and preform an attack action